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Funny / Amazing / Interesting / Whatever Dominion Games

Picklz

SUDO Make me a SAMCH
So I thought it would be cool to have a place to put some of the more interesting, funny, horrible, whatever dominion game logs, so here it is.

I'll start off, this was a game I played w/ Dan, I started off with a general idea of using Quarry to quickly Gain Markets and Kings courts, Then I realized torturer could be pretty brutal in that combo so I decided to use them as an attack + card drawing card, one thing I didn't think of till towards the end of the game is using buying an Inn when the deck is close to all in the discard to put a particularly nasty combo of cards back on the deck.

Turn 12 and 17 were really the big turns for me:

Picklz wins!
All Provinces are gone.

cards in supply: Inn, King's Court, Library, Market, Mine, Quarry, Rabble, Secret Chamber, Torturer, and Tunnel
Default card selection was used.
----------------------

#1 Picklz: 36 points (4 Provinces, 2 Duchies, 4 Estates, and a Tunnel); 21 turns
opening: Silver / Quarry
[43 cards] 6 King's Courts, 6 Torturers, 4 Markets, 3 Rabbles, 2 Inns, 2 Quarries, 1 Tunnel, 7 Coppers, 2 Silvers, 4 Estates, 2 Duchies, 4 Provinces

#2 Workdawg: 29 points (4 Provinces, 4 Duchies, 3 Estates, and 10 Curses); 21 turns
opening: Market / nothing
[45 cards] 6 Markets, 3 King's Courts, 2 Mines, 2 Rabbles, 7 Coppers, 4 Golds, 3 Estates, 4 Duchies, 4 Provinces, 10 Curses

----------------------

trash: 2 Quarries

Game log

Turn order is Picklz and then Workdawg.

(Picklz's first hand: 3 Coppers and 2 Estates.)
(Workdawg's first hand: 5 Coppers.)


— Picklz's turn 1 —
Picklz plays 3 Coppers.
Picklz buys a Silver.
(Picklz draws: an Estate and 4 Coppers.)


— Workdawg's turn 1 —
Workdawg plays 5 Coppers.
Workdawg buys a Market.
(Workdawg draws: 3 Estates and 2 Coppers.)


— Picklz's turn 2 —
Picklz plays 4 Coppers.
Picklz buys a Quarry.
(Picklz reshuffles.)
(Picklz draws: 4 Coppers and an Estate.)


— Workdawg's turn 2 —
Workdawg does nothing.
(Workdawg reshuffles.)
(Workdawg draws: 2 Estates, 2 Coppers, and a Market.)


— Picklz's turn 3 —
Picklz plays 4 Coppers.
Picklz buys a Quarry.
(Picklz draws: 2 Coppers, a Silver, an Estate, and a Quarry.)


— Workdawg's turn 3 —
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays 3 Coppers.
Workdawg buys a Quarry.
(Workdawg draws: an Estate and 4 Coppers.)


— Picklz's turn 4 —
Picklz plays a Silver and 2 Coppers.
Picklz plays a Quarry.
Picklz buys a King's Court.
(Picklz reshuffles.)
(Picklz draws: 2 Coppers, a Silver, an Estate, and a Quarry.)


— Workdawg's turn 4 —
Workdawg plays 4 Coppers.
Workdawg buys a Quarry.
(Workdawg reshuffles.)
(Workdawg draws: 2 Estates, 2 Coppers, and a Quarry.)


— Picklz's turn 5 —
Picklz plays a Quarry.
Picklz plays a Silver and 2 Coppers.
Picklz buys a Market.
(Picklz draws: 3 Coppers, a Quarry, and a King's Court.)


— Workdawg's turn 5 —
Workdawg plays 2 Coppers.
Workdawg plays a Quarry.
Workdawg buys a Market.
(Workdawg draws: an Estate, 3 Coppers, and a Market.)


— Picklz's turn 6 —
Picklz plays a Quarry.
Picklz plays 3 Coppers.
Picklz buys a Market.
(Picklz reshuffles.)
(Picklz draws: 2 Estates and 3 Coppers.)


— Workdawg's turn 6 —
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays 4 Coppers.
Workdawg buys a Market.
(Workdawg reshuffles.)
(Workdawg draws: 2 Coppers, a Quarry, and 2 Markets.)


— Picklz's turn 7 —
Picklz plays 3 Coppers.
Picklz buys a Silver.
(Picklz draws: an Estate, 3 Coppers, and a Quarry.)


— Workdawg's turn 7 —
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays 4 Coppers.
Workdawg plays a Quarry.
Workdawg buys a Market.
Workdawg buys a Market.
(Workdawg draws: 2 Coppers, 2 Estates, and a Quarry.)


— Picklz's turn 8 —
Picklz plays a Copper.
Picklz plays a Copper.
Picklz plays a Copper.
Picklz plays a Quarry.
Picklz buys a Rabble.
(Picklz draws: a Silver, a Quarry, 2 Markets, and a King's Court.)


— Workdawg's turn 8 —
Workdawg plays 2 Coppers.
Workdawg plays a Quarry.
Workdawg buys a Market.
(Workdawg reshuffles.)
(Workdawg draws: 2 Coppers, an Estate, a Quarry, and a Market.)


— Picklz's turn 9 —
Picklz plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a King's Court.
... and plays a Market.
... ... (Picklz reshuffles.)
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market again.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market a third time.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a Rabble.
... drawing 3 cards.
... Workdawg draws and reveals 2 Coppers and a Market.
... Workdawg discards 2 Coppers and a Market.
Picklz plays 2 Silvers and 4 Coppers.
Picklz plays a Quarry.
Picklz buys a King's Court.
Picklz buys a Market.
Picklz buys a Market.
(Picklz draws: 2 Coppers, 2 Estates, and a Quarry.)


— Workdawg's turn 9 —
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Quarry.
Workdawg plays a Copper.
Workdawg plays a Copper.
Workdawg buys a Rabble.
(Workdawg draws: a Copper, an Estate, a Quarry, and 2 Markets.)


— Picklz's turn 10 —
Picklz plays a Quarry.
Picklz plays 2 Coppers.
Picklz buys a Torturer.
(Picklz reshuffles.)
(Picklz draws: an Estate, 3 Coppers, and a Market.)


— Workdawg's turn 10 —
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays 3 Coppers.
Workdawg plays a Quarry.
Workdawg buys a King's Court.
(Workdawg reshuffles.)
(Workdawg draws: a Copper, 3 Markets, and a King's Court.)


— Picklz's turn 11 —
Picklz plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a Quarry.
Picklz plays 3 Coppers.
Picklz buys a King's Court.
(Picklz draws: a Torturer, a Copper, a Quarry, a Market, and a King's Court.)


— Workdawg's turn 11 —
Workdawg plays a King's Court.
... and plays a Market.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market again.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market a third time.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays 3 Coppers.
Workdawg plays a Quarry.
Workdawg buys a King's Court.
Workdawg buys a King's Court.
(Workdawg draws: a Copper, an Estate, a Quarry, and 2 Markets.)


— Picklz's turn 12 —
Picklz plays a King's Court.
... and plays a Market.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market again.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market a third time.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a Rabble.
... drawing 3 cards.
... Workdawg draws and reveals 3 Coppers.
... Workdawg discards 3 Coppers.
Picklz plays a Torturer.
... drawing 3 cards.
... Workdawg discards 2 cards.
Picklz plays a King's Court.
... and plays a Market.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market again.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market a third time.
... ... (Picklz reshuffles.)
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a Quarry.
Picklz plays a Quarry.
Picklz plays 2 Silvers and 5 Coppers.
Picklz buys a King's Court.
Picklz buys a King's Court.
Picklz buys a King's Court.
Picklz buys a Torturer.
Picklz buys a Torturer.
Picklz buys a Torturer.
Picklz buys a Torturer.
Picklz buys a Torturer.
(Picklz draws: an Estate, 2 Coppers, a Market, and a King's Court.)


— Workdawg's turn 12 —
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... (Workdawg reshuffles.)
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Rabble.
... drawing 3 cards.
... (Picklz reshuffles.)
... Picklz draws and reveals a Copper and 2 King's Courts.
... Picklz discards a Copper and 2 King's Courts.
Workdawg plays a Copper.
Workdawg plays a Quarry.
Workdawg buys a Mine.
(Workdawg draws: 2 Coppers, a Quarry, a Market, and a King's Court.)


— Picklz's turn 13 —
Picklz plays a King's Court.
... but plays no action with it.
(Picklz draws: 2 Coppers, a Quarry, and 2 King's Courts.)


— Workdawg's turn 13 —
Workdawg plays a King's Court.
... and plays a Market.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market again.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market a third time.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a King's Court.
... but plays no action with it.
Workdawg plays 2 Coppers.
Workdawg plays a Quarry.
Workdawg buys a Gold.
(Workdawg reshuffles.)
(Workdawg draws: a Gold and 4 Coppers.)


— Picklz's turn 14 —
Picklz plays a Quarry.
Picklz plays 2 Coppers.
Picklz buys a Tunnel.
(Picklz draws: 3 Torturers, a Silver, and an Estate.)


— Workdawg's turn 14 —
Workdawg plays a Gold and 4 Coppers.
Workdawg buys a Gold.
(Workdawg draws: a Copper, an Estate, 2 Markets, and a King's Court.)


— Picklz's turn 15 —
Picklz plays a Torturer.
... drawing 3 cards.
... Workdawg discards 2 cards.
(Picklz draws: a Torturer, 2 Coppers, and 2 Markets.)


— Workdawg's turn 15 —
Workdawg plays a King's Court.
... and plays a Market.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market again.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market a third time.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a King's Court.
... and plays a Market.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market again.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market a third time.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a King's Court.
... and plays a Rabble.
... ... drawing 3 cards.
... ... Picklz draws and reveals 2 Torturers and a Silver.
... ... Picklz discards 2 Torturers and a Silver.
... and plays the Rabble again.
... ... drawing 3 cards.
... ... (Picklz reshuffles.)
... ... Picklz draws and reveals a Rabble, a Copper, and a Market.
... ... Picklz discards a Rabble, a Copper, and a Market.
... and plays the Rabble a third time.
... ... (Workdawg reshuffles.)
... ... drawing 3 cards.
... ... Picklz draws and reveals a Torturer and 2 King's Courts.
... ... Picklz discards a Torturer and 2 King's Courts.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Mine.
... trashing a Quarry.
... gaining a Gold in hand.
Workdawg plays 2 Golds and 5 Coppers.
Workdawg plays a Quarry.
Workdawg buys a Province.
Workdawg buys a Province.
Workdawg buys a Mine.
Workdawg buys a Rabble.
(Workdawg reshuffles.)
(Workdawg draws: a Gold, 2 Coppers, a Province, and a King's Court.)


— Picklz's turn 16 —
Picklz plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a Torturer.
... drawing 3 cards.
... Workdawg discards 2 cards.
Picklz plays 4 Coppers.
Picklz buys a Rabble.
(Picklz draws: a Torturer, a Quarry, a Market, a Tunnel, and a King's Court.)


— Workdawg's turn 16 —
Workdawg plays a Gold and 2 Coppers.
Workdawg buys a Duchy.
(Workdawg draws: a Gold, 3 Markets, and a King's Court.)


— Picklz's turn 17 —
Picklz plays a King's Court.
... and plays a Market.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market again.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market a third time.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a King's Court.
... and plays a Torturer.
... ... drawing 3 cards.
... ... Workdawg gains a Curse in hand.
... and plays the Torturer again.
... ... drawing 3 cards.
... ... Workdawg gains a Curse in hand.
... and plays the Torturer a third time.
... ... (Picklz reshuffles.)
... ... drawing 3 cards.
... ... Workdawg discards 2 cards.
Picklz plays a King's Court.
... and plays a King's Court.
... ... and plays a Torturer.
... ... ... drawing 3 cards.
... ... ... Workdawg gains a Curse in hand.
... ... and plays the Torturer again.
... ... ... drawing 3 cards.
... ... ... Workdawg gains a Curse in hand.
... ... and plays the Torturer a third time.
... ... ... drawing 3 cards.
... ... ... Workdawg discards 2 cards.
... and plays the King's Court again.
... ... and plays a King's Court.
... ... ... and plays a King's Court.
... ... ... ... and plays a Torturer.
... ... ... ... ... drawing 3 cards.
... ... ... ... ... Workdawg gains a Curse in hand.
... ... ... ... and plays the Torturer again.
... ... ... ... ... drawing 3 cards.
... ... ... ... ... Workdawg gains a Curse in hand.
... ... ... ... and plays the Torturer a third time.
... ... ... ... ... drawing 1 card.
... ... ... ... ... Workdawg discards 2 cards.
... ... ... and plays the King's Court again.
... ... ... ... and plays a Torturer.
... ... ... ... ... drawing nothing.
... ... ... ... ... Workdawg gains a Curse in hand.
... ... ... ... and plays the Torturer again.
... ... ... ... ... drawing nothing.
... ... ... ... ... Workdawg gains a Curse in hand.
... ... ... ... and plays the Torturer a third time.
... ... ... ... ... drawing nothing.
... ... ... ... ... Workdawg discards 2 cards.
... ... ... and plays the King's Court a third time.
... ... ... ... and plays a Market.
... ... ... ... ... drawing nothing and getting +1 action, +1 buy, and +$1.
... ... ... ... and plays the Market again.
... ... ... ... ... drawing nothing and getting +1 action, +1 buy, and +$1.
... ... ... ... and plays the Market a third time.
... ... ... ... ... drawing nothing and getting +1 action, +1 buy, and +$1.
... ... and plays the King's Court again.
... ... ... and plays a Market.
... ... ... ... drawing nothing and getting +1 action, +1 buy, and +$1.
... ... ... and plays the Market again.
... ... ... ... drawing nothing and getting +1 action, +1 buy, and +$1.
... ... ... and plays the Market a third time.
... ... ... ... drawing nothing and getting +1 action, +1 buy, and +$1.
... ... and plays the King's Court a third time.
... ... ... and plays a Torturer.
... ... ... ... drawing nothing.
... ... ... ... Workdawg gains a Curse in hand.
... ... ... and plays the Torturer again.
... ... ... ... drawing nothing.
... ... ... ... Workdawg gains a Curse in hand.
... ... ... and plays the Torturer a third time.
... ... ... ... drawing nothing.
... ... ... ... Workdawg discards 2 cards.
... and plays the King's Court a third time.
... ... and plays a Market.
... ... ... drawing nothing and getting +1 action, +1 buy, and +$1.
... ... and plays the Market again.
... ... ... drawing nothing and getting +1 action, +1 buy, and +$1.
... ... and plays the Market a third time.
... ... ... drawing nothing and getting +1 action, +1 buy, and +$1.
Picklz plays a Rabble.
... drawing nothing.
... Workdawg draws and reveals an Estate, a Market, and a King's Court.
... Workdawg discards a Market and a King's Court.
... Workdawg puts an Estate back on the deck.
Picklz plays a Rabble.
... drawing nothing.
... Workdawg draws and reveals 2 Coppers and an Estate.
... Workdawg discards 2 Coppers.
... Workdawg puts an Estate back on the deck.
Picklz plays a Torturer.
... drawing nothing.
... Workdawg gains nothing in hand.
Picklz plays 2 Silvers and 7 Coppers.
Picklz plays a Quarry.
Picklz plays a Quarry.
Picklz buys a Province.
Picklz buys a Province.
Picklz buys a Province.
Picklz buys a Rabble.
(Picklz reshuffles.)
(Picklz draws: 2 Torturers, a Copper, a Market, and a Tunnel.)


— Workdawg's turn 17 —
Workdawg plays a King's Court.
... and plays a Market.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market again.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market a third time.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Mine.
... trashing a Quarry.
... gaining a Gold in hand.
Workdawg plays 2 Golds and 2 Coppers.
Workdawg buys a Province.
Workdawg buys a Duchy.
(Workdawg draws: a Gold, a Rabble, an Estate, a Mine, and a Market.)


— Picklz's turn 18 —
Picklz plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a Torturer.
... drawing 3 cards.
... Workdawg gains nothing in hand.
Picklz plays a Silver and a Copper.
Picklz plays a Quarry.
Picklz buys an Inn.
... shuffling an Inn into the draw pile.
Picklz buys an Estate.
(Picklz draws: a Torturer, 2 Rabbles, a Copper, and a King's Court.)


— Workdawg's turn 18 —
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Rabble.
... drawing 3 cards.
... Picklz draws and reveals 2 Coppers and a Province.
... Picklz discards 2 Coppers.
... Picklz puts a Province back on the deck.
Workdawg plays a Gold and a Copper.
Workdawg buys a Duchy.
(Workdawg reshuffles.)
(Workdawg draws: a Rabble, a Copper, a Market, a Duchy, and a King's Court.)


— Picklz's turn 19 —
Picklz plays a King's Court.
... and plays a Torturer.
... ... drawing 3 cards.
... ... Workdawg gains nothing in hand.
... and plays the Torturer again.
... ... drawing 3 cards.
... ... Workdawg gains nothing in hand.
... and plays the Torturer a third time.
... ... drawing 3 cards.
... ... Workdawg gains nothing in hand.
Picklz plays a Silver and 3 Coppers.
Picklz buys a Duchy.
(Picklz draws: a Torturer, 2 Estates, a Market, and a King's Court.)


— Workdawg's turn 19 —
Workdawg plays a King's Court.
... and plays a Market.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market again.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market a third time.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Rabble.
... drawing 3 cards.
... Picklz draws and reveals a Torturer, a Rabble, and a Market.
... Picklz discards a Torturer, a Rabble, and a Market.
Workdawg plays 3 Coppers.
Workdawg buys a Duchy.
(Workdawg draws: a Mine, 2 Provinces, a Curse, and a Market.)


— Picklz's turn 20 —
Picklz plays a King's Court.
... and plays a Market.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market again.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market a third time.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a King's Court.
... and plays a Torturer.
... ... (Picklz reshuffles.)
... ... drawing 3 cards.
... ... Workdawg gains nothing in hand.
... and plays the Torturer again.
... ... drawing 3 cards.
... ... Workdawg gains nothing in hand.
... and plays the Torturer a third time.
... ... drawing 3 cards.
... ... Workdawg gains nothing in hand.
Picklz plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a Rabble.
... drawing 3 cards.
... Workdawg draws and reveals a Copper, a Market, and a Curse.
... Workdawg discards a Copper and a Market.
... Workdawg puts a Curse back on the deck.
Picklz plays a King's Court.
... and plays a Rabble.
... ... drawing 3 cards.
... ... Workdawg draws and reveals 3 Curses.
... ... Workdawg puts 3 Curses back on the deck.
... and plays the Rabble again.
... ... drawing 3 cards.
... ... Workdawg draws and reveals 3 Curses.
... ... Workdawg puts 3 Curses back on the deck.
... and plays the Rabble a third time.
... ... drawing 3 cards.
... ... Workdawg draws and reveals 3 Curses.
... ... Workdawg puts 3 Curses back on the deck.
Picklz plays 2 Silvers and 5 Coppers.
Picklz plays a Quarry.
Picklz buys a Province.
Picklz buys a Duchy.
(Picklz draws: a Torturer, 2 Coppers, a Province, and a Market.)


— Workdawg's turn 20 —
Workdawg plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Mine.
... but has no treasure card to trash.
(Workdawg draws: a Copper, a Market, 2 Curses, and a King's Court.)


— Picklz's turn 21 —
Picklz plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
Picklz plays a Torturer.
... drawing 3 cards.
... Workdawg gains nothing in hand.
Picklz plays 2 Coppers.
Picklz plays a Quarry.
Picklz buys an Inn.
... shuffling a Rabble, a Market, and 5 King's Courts into the draw pile.
(Picklz draws: 2 Rabbles, a Market, and 2 King's Courts.)


— Workdawg's turn 21 —
Workdawg plays a King's Court.
... and plays a Market.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market again.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
... and plays the Market a third time.
... ... drawing 1 card and getting +1 action, +1 buy, and +$1.
Workdawg plays a Gold and 2 Coppers.
Workdawg buys a Province.
(Workdawg draws: 2 Golds, a Mine, and 2 Curses.)

All Provinces are gone.
Picklz wins!
 

Picklz

SUDO Make me a SAMCH
Kind of a brutal Torturer game with Kings court, I took the big bang approach and managed to buy all my VP's basically on the last turn.


Picklz wins!
All Provinces are gone.

cards in supply: Baron, Farmland, Fishing Village, King's Court, Pawn, Stash, Torturer, Vault, Witch, and Woodcutter
Default card selection was used.
----------------------

#1 Picklz: 27 points (5 Provinces, 3 Estates, and 6 Curses); 20 turns
opening: Fishing Village / Baron
[41 cards] 6 King's Courts, 5 Fishing Villages, 4 Torturers, 1 Baron, 7 Coppers, 2 Silvers, 2 Golds, 3 Estates, 5 Provinces, 6 Curses

#2 concealer404: 21 points (3 Provinces, 4 Estates, a Farmland, and 3 Curses); 20 turns
opening: Fishing Village / Baron
[35 cards] 5 Fishing Villages, 2 King's Courts, 2 Pawns, 2 Torturers, 2 Witches, 1 Baron, 1 Farmland, 7 Coppers, 1 Silver, 2 Golds, 4 Estates, 3 Provinces, 3 Curses

----------------------

trash: a Curse

Game log

Turn order is concealer404 and then Picklz.

(concealer404's first hand: 2 Estates and 3 Coppers.)
(Picklz's first hand: 2 Estates and 3 Coppers.)


— concealer404's turn 1 —
concealer404 plays 3 Coppers.
concealer404 buys a Fishing Village.
(concealer404 draws: an Estate and 4 Coppers.)


— Picklz's turn 1 —
Picklz plays 3 Coppers.
Picklz buys a Fishing Village.
(Picklz draws: an Estate and 4 Coppers.)


— concealer404's turn 2 —
concealer404 plays 4 Coppers.
concealer404 buys a Baron.
(concealer404 reshuffles.)
(concealer404 draws: a Baron, 3 Coppers, and an Estate.)


— Picklz's turn 2 —
Picklz plays 4 Coppers.
Picklz buys a Baron.
(Picklz reshuffles.)
(Picklz draws: 3 Coppers and 2 Estates.)


— concealer404's turn 3 —
concealer404 plays a Baron.
... getting +1 buy.
... discarding an Estate.
... getting +$4.
concealer404 plays 3 Coppers.
concealer404 buys a King's Court.
(concealer404 draws: 4 Coppers and a Fishing Village.)


— Picklz's turn 3 —
Picklz plays 3 Coppers.
Picklz buys a Fishing Village.
(Picklz draws: 4 Coppers and an Estate.)


— concealer404's turn 4 —
concealer404 plays a Fishing Village.
... getting +2 actions and +$1.
concealer404 plays 4 Coppers.
concealer404 buys a Torturer.
(concealer404 reshuffles.)
(concealer404 draws: a Baron, 2 Coppers, and 2 Estates.)


— Picklz's turn 4 —
Picklz plays 4 Coppers.
Picklz buys a Silver.
(Picklz reshuffles.)
(Picklz draws: a Baron, an Estate, 2 Coppers, and a Fishing Village.)


— concealer404's turn 5 —
concealer404 gets +1 action and +$1 from the Fishing Village.
concealer404 plays a Baron.
... getting +1 buy.
... discarding an Estate.
... getting +$4.
concealer404 plays 2 Coppers.
concealer404 buys a King's Court.
(concealer404 draws: 3 Coppers, an Estate, and a King's Court.)


— Picklz's turn 5 —
Picklz plays a Fishing Village.
... getting +2 actions and +$1.
Picklz plays a Baron.
... getting +1 buy.
... discarding an Estate.
... getting +$4.
Picklz plays 2 Coppers.
Picklz buys a King's Court.
(Picklz draws: an Estate, 3 Coppers, and a Silver.)


— concealer404's turn 6 —
concealer404 plays 3 Coppers.
concealer404 buys a Fishing Village.
(concealer404 reshuffles.)
(concealer404 draws: a Torturer, 3 Coppers, and a King's Court.)


— Picklz's turn 6 —
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz plays a Silver and 3 Coppers.
Picklz buys a Torturer.
(Picklz reshuffles.)
(Picklz draws: a King's Court, an Estate, 2 Coppers, and a Fishing Village.)


— concealer404's turn 7 —
concealer404 plays a King's Court.
... and plays a Torturer.
... ... drawing 3 cards.
... ... Picklz gains a Curse in hand.
... and plays the Torturer again.
... ... drawing 3 cards.
... ... Picklz gains a Curse in hand.
... and plays the Torturer a third time.
... ... drawing 3 cards.
... ... Picklz discards 2 cards.
concealer404 plays 6 Coppers.
concealer404 buys a Gold.
(concealer404 reshuffles.)
(concealer404 draws: a Gold, a Torturer, an Estate, and 2 Coppers.)


— Picklz's turn 7 —
Picklz plays a King's Court.
... and plays a Fishing Village.
... ... getting +2 actions and +$1.
... and plays the Fishing Village again.
... ... getting +2 actions and +$1.
... and plays the Fishing Village a third time.
... ... getting +2 actions and +$1.
Picklz plays 2 Coppers.
Picklz buys a Torturer.
(Picklz draws: 2 Estates, 2 Coppers, and a Fishing Village.)


— concealer404's turn 8 —
concealer404 plays a Torturer.
... drawing 3 cards.
... Picklz discards 2 cards.
concealer404 plays a Gold and 3 Coppers.
concealer404 buys a Witch.
(concealer404 draws: an Estate, 3 Coppers, and a Fishing Village.)


— Picklz's turn 8 —
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz had played the Fishing Village with a King's Court.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz plays a Fishing Village.
... getting +2 actions and +$1.
Picklz plays 2 Coppers.
Picklz buys a Torturer.
(Picklz draws: a Baron, a Torturer, and 3 Coppers.)


— concealer404's turn 9 —
concealer404 plays a Fishing Village.
... getting +2 actions and +$1.
concealer404 plays 3 Coppers.
concealer404 buys a Fishing Village.
(concealer404 reshuffles.)
(concealer404 draws: a Copper, a King's Court, an Estate, a Torturer, and a Fishing Village.)


— Picklz's turn 9 —
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz plays a Torturer.
... (Picklz reshuffles.)
... drawing 3 cards.
... concealer404 discards 2 cards.
Picklz plays a King's Court.
... and plays a Torturer.
... ... drawing 3 cards.
... ... concealer404 gains a Curse in hand.
... and plays the Torturer again.
... ... drawing 3 cards.
... ... concealer404 gains a Curse in hand.
... and plays the Torturer a third time.
... ... drawing 3 cards.
... ... concealer404 discards 2 cards.
Picklz plays a Silver and 7 Coppers.
Picklz buys a King's Court.
(Picklz reshuffles.)
(Picklz draws: a Torturer, a Copper, a Silver, an Estate, and a Curse.)


— concealer404's turn 10 —
concealer404 gets +1 action and +$1 from the Fishing Village.
concealer404 plays a King's Court.
... and plays a Fishing Village.
... ... getting +2 actions and +$1.
... and plays the Fishing Village again.
... ... getting +2 actions and +$1.
... and plays the Fishing Village a third time.
... ... getting +2 actions and +$1.
concealer404 plays a Torturer.
... drawing 3 cards.
... Picklz discards 2 cards.
concealer404 plays a King's Court.
... but plays no action with it.
concealer404 plays a Copper.
concealer404 buys a Torturer.
(concealer404 draws: a Baron, a Gold, 2 Coppers, and a Fishing Village.)


— Picklz's turn 10 —
Picklz plays a Torturer.
... drawing 3 cards.
... concealer404 discards 2 cards.
Picklz plays a Silver and 3 Coppers.
Picklz buys a Silver.
(Picklz draws: a Torturer, an Estate, 2 Coppers, and a Fishing Village.)


— concealer404's turn 11 —
concealer404 gets +1 action and +$1 from the Fishing Village.
concealer404 had played the Fishing Village with a King's Court.
concealer404 gets +1 action and +$1 from the Fishing Village.
concealer404 gets +1 action and +$1 from the Fishing Village.
concealer404 plays a Fishing Village.
... getting +2 actions and +$1.
concealer404 plays a Gold and a Copper.
concealer404 buys a Province.
(concealer404 draws: a Witch, an Estate, and 3 Coppers.)


— Picklz's turn 11 —
Picklz plays a Fishing Village.
... getting +2 actions and +$1.
Picklz plays a Torturer.
... drawing 3 cards.
... concealer404 discards 2 cards.
Picklz plays a Baron.
... getting +1 buy.
... discarding an Estate.
... getting +$4.
Picklz plays 3 Coppers.
Picklz buys a King's Court.
(Picklz draws: an Estate, a Copper, a Fishing Village, a Curse, and a King's Court.)


— concealer404's turn 12 —
concealer404 gets +1 action and +$1 from the Fishing Village.
concealer404 plays a Witch.
... (concealer404 reshuffles.)
... drawing 2 cards.
... Picklz gains a Curse.
concealer404 plays a Torturer.
... drawing 3 cards.
... Picklz discards 2 cards.
concealer404 plays a Gold and 2 Coppers.
concealer404 buys a Gold.
(concealer404 draws: 4 Coppers and a Fishing Village.)


— Picklz's turn 12 —
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz plays a King's Court.
... and plays a Fishing Village.
... ... getting +2 actions and +$1.
... and plays the Fishing Village again.
... ... getting +2 actions and +$1.
... and plays the Fishing Village a third time.
... ... getting +2 actions and +$1.
Picklz plays a Copper.
Picklz buys a Torturer.
(Picklz reshuffles.)
(Picklz draws: a Torturer, an Estate, a Copper, and 2 King's Courts.)


— concealer404's turn 13 —
concealer404 plays a Fishing Village.
... getting +2 actions and +$1.
concealer404 plays 4 Coppers.
concealer404 buys a Witch.
(concealer404 draws: 2 Estates, 2 Curses, and a King's Court.)


— Picklz's turn 13 —
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz had played the Fishing Village with a King's Court.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz plays a King's Court.
... and plays a King's Court.
... ... and plays a Torturer.
... ... ... drawing 3 cards.
... ... ... concealer404 discards 2 cards.
... ... and plays the Torturer again.
... ... ... drawing 3 cards.
... ... ... concealer404 discards 2 cards.
... ... and plays the Torturer a third time.
... ... ... drawing 3 cards.
... ... ... concealer404 discards 1 card.
... and plays the King's Court again.
... ... and plays a Torturer.
... ... ... drawing 3 cards.
... ... ... concealer404 discards nothing.
... ... and plays the Torturer again.
... ... ... drawing 3 cards.
... ... ... concealer404 discards nothing.
... ... and plays the Torturer a third time.
... ... ... drawing 3 cards.
... ... ... concealer404 discards nothing.
... and plays the King's Court a third time.
... ... and plays a Torturer.
... ... ... drawing nothing.
... ... ... concealer404 discards nothing.
... ... and plays the Torturer again.
... ... ... drawing nothing.
... ... ... concealer404 discards nothing.
... ... and plays the Torturer a third time.
... ... ... drawing nothing.
... ... ... concealer404 discards nothing.
Picklz plays a Fishing Village.
... getting +2 actions and +$1.
Picklz plays a Baron.
... getting +1 buy.
... discarding an Estate.
... getting +$4.
Picklz plays a Torturer.
... (Picklz reshuffles.)
... drawing 1 card.
... concealer404 discards nothing.
Picklz plays 2 Silvers and 7 Coppers.
Picklz buys a King's Court.
Picklz buys a Gold.
(Picklz reshuffles.)
(Picklz draws: a Torturer, 2 Coppers, and 2 Curses.)


— concealer404's turn 14 —
concealer404 gets +1 action and +$1 from the Fishing Village.
concealer404 does nothing.
(concealer404 reshuffles.)
(concealer404 draws: 2 Coppers, an Estate, a Fishing Village, and a King's Court.)


— Picklz's turn 14 —
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz plays a Torturer.
... drawing 3 cards.
... concealer404 discards 2 cards.
Picklz plays a Torturer.
... drawing 3 cards.
... concealer404 gains a Curse in hand.
Picklz plays 2 Coppers.
Picklz buys a Fishing Village.
(Picklz draws: a Copper, a Silver, an Estate, a King's Court, and a Fishing Village.)


— concealer404's turn 15 —
concealer404 plays a King's Court.
... and plays a Fishing Village.
... ... getting +2 actions and +$1.
... and plays the Fishing Village again.
... ... getting +2 actions and +$1.
... and plays the Fishing Village a third time.
... ... getting +2 actions and +$1.
concealer404 plays a Copper.
concealer404 buys a Silver.
(concealer404 draws: a Witch, a Copper, 2 Estates, and a Torturer.)


— Picklz's turn 15 —
Picklz plays a King's Court.
... and plays a Fishing Village.
... ... getting +2 actions and +$1.
... and plays the Fishing Village again.
... ... getting +2 actions and +$1.
... and plays the Fishing Village a third time.
... ... getting +2 actions and +$1.
Picklz plays a Silver and a Copper.
Picklz buys a Gold.
(Picklz draws: 3 Coppers, a Curse, and a King's Court.)


— concealer404's turn 16 —
concealer404 gets +1 action and +$1 from the Fishing Village.
concealer404 had played the Fishing Village with a King's Court.
concealer404 gets +1 action and +$1 from the Fishing Village.
concealer404 gets +1 action and +$1 from the Fishing Village.
concealer404 plays a Witch.
... drawing 2 cards.
... Picklz gains a Curse.
concealer404 plays a Witch.
... drawing 2 cards.
... Picklz gains a Curse.
concealer404 plays a Fishing Village.
... getting +2 actions and +$1.
concealer404 plays a Torturer.
... drawing 3 cards.
... Picklz discards 2 cards.
concealer404 plays a Torturer.
... drawing 3 cards.
... Picklz gains a Curse in hand.
concealer404 plays a King's Court.
... and plays a Baron.
... ... getting +1 buy.
... ... discarding an Estate.
... ... getting +$4.
... and plays the Baron again.
... ... getting +1 buy.
... ... discarding an Estate.
... ... getting +$4.
... and plays the Baron a third time.
... ... getting +1 buy.
... ... gaining an Estate.
concealer404 plays a Gold and 4 Coppers.
concealer404 buys a Province.
concealer404 buys a Province.
concealer404 buys a Fishing Village.
(concealer404 draws: a Gold, a Copper, a Province, a Curse, and a Fishing Village.)


— Picklz's turn 16 —
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz had played the Fishing Village with a King's Court.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz plays a King's Court.
... but plays no action with it.
Picklz plays 2 Coppers.
Picklz buys a Fishing Village.
(Picklz draws: a Baron, a Copper, a Silver, an Estate, and a Gold.)


— concealer404's turn 17 —
concealer404 gets +1 action and +$1 from the Fishing Village.
concealer404 plays a Fishing Village.
... getting +2 actions and +$1.
concealer404 plays a Gold and a Copper.
concealer404 buys a Farmland.
... trashing a Curse.
... gaining a Pawn.
(concealer404 reshuffles.)
(concealer404 draws: an Estate, 3 Coppers, and a Curse.)


— Picklz's turn 17 —
Picklz plays a Baron.
... getting +1 buy.
... discarding an Estate.
... getting +$4.
Picklz plays a Gold, a Silver, and a Copper.
Picklz buys a King's Court.
Picklz buys a Fishing Village.
(Picklz reshuffles.)
(Picklz draws: 2 Torturers, 2 Curses, and a Fishing Village.)


— concealer404's turn 18 —
concealer404 gets +1 action and +$1 from the Fishing Village.
concealer404 plays 3 Coppers.
concealer404 buys a Fishing Village.
(concealer404 draws: a Baron, 2 Coppers, and 2 Provinces.)


— Picklz's turn 18 —
Picklz plays a Fishing Village.
... getting +2 actions and +$1.
Picklz plays a Torturer.
... drawing 3 cards.
... concealer404 discards 2 cards.
Picklz plays a King's Court.
... and plays a Torturer.
... ... drawing 3 cards.
... ... concealer404 discards 2 cards.
... and plays the Torturer again.
... ... drawing 3 cards.
... ... concealer404 discards 1 card.
... and plays the Torturer a third time.
... ... drawing 3 cards.
... ... concealer404 discards nothing.
Picklz plays a Gold, a Silver, and 2 Coppers.
Picklz buys a King's Court.
(Picklz draws: 2 Torturers, 2 Coppers, and a Fishing Village.)


— concealer404's turn 19 —
concealer404 does nothing.
(concealer404 draws: 2 Estates, a Curse, and 2 Fishing Villages.)


— Picklz's turn 19 —
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz plays a Fishing Village.
... getting +2 actions and +$1.
Picklz plays a Torturer.
... drawing 3 cards.
... concealer404 discards 2 cards.
Picklz plays a Fishing Village.
... getting +2 actions and +$1.
Picklz plays a King's Court.
... and plays a Torturer.
... ... drawing 3 cards.
... ... concealer404 gains a Curse in hand.
... and plays the Torturer again.
... ... drawing 3 cards.
... ... concealer404 gains nothing in hand.
... and plays the Torturer a third time.
... ... drawing 3 cards.
... ... concealer404 discards 2 cards.
Picklz plays a King's Court.
... and plays a King's Court.
... ... and plays a Fishing Village.
... ... ... getting +2 actions and +$1.
... ... and plays the Fishing Village again.
... ... ... getting +2 actions and +$1.
... ... and plays the Fishing Village a third time.
... ... ... getting +2 actions and +$1.
... and plays the King's Court again.
... ... and plays a Fishing Village.
... ... ... getting +2 actions and +$1.
... ... and plays the Fishing Village again.
... ... ... getting +2 actions and +$1.
... ... and plays the Fishing Village a third time.
... ... ... getting +2 actions and +$1.
... and plays the King's Court a third time.
... ... but plays no action with it.
Picklz plays a Gold, a Silver, and 4 Coppers.
Picklz buys a Province.
(Picklz reshuffles.)
(Picklz draws: a Torturer, a Gold, an Estate, a Copper, and a Curse.)


— concealer404's turn 20 —
concealer404 plays a Fishing Village.
... getting +2 actions and +$1.
concealer404 plays a Fishing Village.
... getting +2 actions and +$1.
concealer404 buys a Pawn.
(concealer404 draws: a Gold, a King's Court, an Estate, a Copper, and a Farmland.)


— Picklz's turn 20 —
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz had played the Fishing Village with a King's Court.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz had played the Fishing Village with a King's Court.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz gets +1 action and +$1 from the Fishing Village.
Picklz plays a Torturer.
... drawing 3 cards.
... concealer404 gains nothing in hand.
Picklz plays a King's Court.
... and plays a Torturer.
... ... drawing 3 cards.
... ... concealer404 gains nothing in hand.
... and plays the Torturer again.
... ... drawing 3 cards.
... ... concealer404 gains nothing in hand.
... and plays the Torturer a third time.
... ... drawing 3 cards.
... ... concealer404 gains nothing in hand.
Picklz plays a King's Court.
... and plays a King's Court.
... ... and plays a Torturer.
... ... ... drawing 3 cards.
... ... ... concealer404 gains nothing in hand.
... ... and plays the Torturer again.
... ... ... drawing 3 cards.
... ... ... concealer404 gains nothing in hand.
... ... and plays the Torturer a third time.
... ... ... drawing 3 cards.
... ... ... concealer404 gains nothing in hand.
... and plays the King's Court again.
... ... and plays a King's Court.
... ... ... and plays a Torturer.
... ... ... ... drawing 3 cards.
... ... ... ... concealer404 gains nothing in hand.
... ... ... and plays the Torturer again.
... ... ... ... drawing 3 cards.
... ... ... ... concealer404 gains nothing in hand.
... ... ... and plays the Torturer a third time.
... ... ... ... drawing nothing.
... ... ... ... concealer404 gains nothing in hand.
... ... and plays the King's Court again.
... ... ... and plays a King's Court.
... ... ... ... and plays a Baron.
... ... ... ... ... getting +1 buy.
... ... ... ... ... discarding an Estate.
... ... ... ... ... getting +$4.
... ... ... ... and plays the Baron again.
... ... ... ... ... getting +1 buy.
... ... ... ... ... discarding an Estate.
... ... ... ... ... getting +$4.
... ... ... ... and plays the Baron a third time.
... ... ... ... ... getting +1 buy.
... ... ... ... ... discarding an Estate.
... ... ... ... ... getting +$4.
... ... ... and plays the King's Court again.
... ... ... ... and plays a Fishing Village.
... ... ... ... ... getting +2 actions and +$1.
... ... ... ... and plays the Fishing Village again.
... ... ... ... ... getting +2 actions and +$1.
... ... ... ... and plays the Fishing Village a third time.
... ... ... ... ... getting +2 actions and +$1.
... ... ... and plays the King's Court a third time.
... ... ... ... but plays no action with it.
... ... and plays the King's Court a third time.
... ... ... but plays no action with it.
... and plays the King's Court a third time.
... ... but plays no action with it.
Picklz plays 2 Golds, 2 Silvers, and 7 Coppers.
Picklz buys a Province.
Picklz buys a Province.
Picklz buys a Province.
Picklz buys a Province.
(Picklz reshuffles.)
(Picklz draws: a Copper, 2 King's Courts, a Province, and a Fishing Village.)

All Provinces are gone.
Picklz wins!
 

Picklz

SUDO Make me a SAMCH
Dans mom

Also much rage happened here:

Picklz wins!
Alchemists, Menageries, and Duchies are all gone.

cards in supply: Alchemist, Ambassador, Harvest, Lookout, Menagerie♦, Possession, Potion, Remake, Silk Road, Stash, Vineyard, and Young Witch
Default card selection was used.
----------------------

#1 Picklz: 71 points (6 Provinces, 8 Duchies, 2 Silk Roads [18 victory cards], 2 Vineyards [9 action cards], and 3 Curses); 23 turns
opening: Potion / Ambassador
[41 cards] 3 Alchemists, 3 Possessions, 2 Silk Roads, 2 Vineyards, 1 Ambassador, 1 Menagerie, 1 Young Witch, 4 Coppers, 2 Silvers, 1 Potion, 4 Golds, 8 Duchies, 6 Provinces, 3 Curses

#2 JT13: 30 points (3 Provinces, 3 Duchies, 2 Silk Roads [8 victory cards], and a Curse); 22 turns
opening: Lookout / Remake
[22 cards] 3 Menageries, 2 Alchemists, 2 Silk Roads, 1 Lookout, 1 Possession, 1 Remake, 2 Silvers, 1 Potion, 2 Golds, 3 Duchies, 3 Provinces, 1 Curse

#3 concealer404: 16 points (2 Vineyards [12 action cards], a Province, a Duchy, an Estate, and 2 Curses); 22 turns
opening: Silver / Remake
[39 cards] 5 Menageries, 2 Alchemists, 2 Vineyards, 2 Young Witches, 1 Harvest, 1 Possession, 1 Remake, 8 Coppers, 8 Silvers, 1 Potion, 3 Golds, 1 Estate, 1 Duchy, 1 Province, 2 Curses

----------------------

trash: 3 Alchemists, a Silver, 9 Estates, a Potion, 3 Curses, 10 Coppers, a Menagerie, and a Lookout

Game log

Turn order is Picklz, JT13, and then concealer404.

(Picklz's first hand: an Estate and 4 Coppers.)
(JT13's first hand: 3 Coppers and 2 Estates.)
(concealer404's first hand: 3 Coppers and 2 Estates.)


— Picklz's turn 1 —
Picklz plays 4 Coppers.
Picklz buys a Potion.
(Picklz draws: 3 Coppers and 2 Estates.)


— JT13's turn 1 —
JT13 plays 3 Coppers.
JT13 buys a Lookout.
(JT13 draws: an Estate and 4 Coppers.)


— concealer404's turn 1 —
concealer404 plays 3 Coppers.
concealer404 buys a Silver.
(concealer404 draws: an Estate and 4 Coppers.)


— Picklz's turn 2 —
Picklz plays 3 Coppers.
Picklz buys an Ambassador.
(Picklz reshuffles.)
(Picklz draws: 4 Coppers and an Ambassador.)


— JT13's turn 2 —
JT13 plays 4 Coppers.
JT13 buys a Remake.
(JT13 reshuffles.)
(JT13 draws: 5 Coppers.)


— concealer404's turn 2 —
concealer404 plays 4 Coppers.
concealer404 buys a Remake.
(concealer404 reshuffles.)
(concealer404 draws: a Silver, 3 Coppers, and an Estate.)


— Picklz's turn 3 —
Picklz plays an Ambassador.
... Picklz reveals a Copper.
... returning 2 copies to the supply.
... JT13 gains a Copper.
... concealer404 gains a Copper.
Picklz plays 2 Coppers.
(Picklz draws: 2 Estates, 2 Coppers, and a Potion.)


— JT13's turn 3 —
JT13 plays 5 Coppers.
JT13 buys a Potion.
(JT13 draws: 2 Coppers, a Lookout, and 2 Estates.)


— concealer404's turn 3 —
concealer404 plays a Silver and 3 Coppers.
concealer404 buys a Potion.
(concealer404 draws: an Estate, 3 Coppers, and a Remake.)


— Picklz's turn 4 —
Picklz does nothing.
(Picklz reshuffles.)
(Picklz draws: 2 Estates and 3 Coppers.)


— JT13's turn 4 —
JT13 plays a Lookout.
... getting +1 action.
... (JT13 reshuffles.)
... drawing 3 cards.
... trashing an Estate.
... discarding a Copper.
... putting a card back on the deck.
JT13 plays 2 Coppers.
(JT13 draws: 3 Coppers, a Potion, and a Remake.)


— concealer404's turn 4 —
concealer404 plays 3 Coppers.
concealer404 buys a Silver.
(concealer404 reshuffles.)
(concealer404 draws: an Estate and 4 Coppers.)


— Picklz's turn 5 —
Picklz plays 3 Coppers.
Picklz buys a Silver.
(Picklz draws: an Estate, 2 Coppers, a Potion, and an Ambassador.)


— JT13's turn 5 —
JT13 plays 3 Coppers and a Potion.
JT13 buys an Alchemist.
(JT13 reshuffles.)
(JT13 draws: 3 Coppers, a Potion, and a Remake.)


— concealer404's turn 5 —
concealer404 plays 4 Coppers.
concealer404 buys a Potion.
(concealer404 draws: a Copper, 2 Estates, a Potion, and a Remake.)


— Picklz's turn 6 —
Picklz plays an Ambassador.
... Picklz reveals an Estate.
... returning it to the supply.
... JT13 gains an Estate.
... concealer404 gains an Estate.
Picklz plays 2 Coppers and a Potion.
(Picklz reshuffles.)
(Picklz draws: a Silver, 3 Coppers, and a Potion.)


— JT13's turn 6 —
JT13 plays 3 Coppers and a Potion.
JT13 buys an Alchemist.
(JT13 draws: an Alchemist, an Estate, and 3 Coppers.)


— concealer404's turn 6 —
concealer404 plays a Remake.
... trashing an Estate.
... gaining a Silver.
... trashing an Estate.
... gaining a Silver.
concealer404 plays a Copper and a Potion.
concealer404 buys a Vineyard.
(concealer404 draws: 2 Silvers and 3 Coppers.)


— Picklz's turn 7 —
Picklz plays a Silver, 3 Coppers, and a Potion.
Picklz buys an Alchemist.
(Picklz draws: 2 Estates, 2 Coppers, and an Ambassador.)


— JT13's turn 7 —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays 4 Coppers.
JT13 buys a Lookout.
(JT13 reshuffles.)
(JT13 draws: a Lookout, 3 Coppers, and a Remake.)


— concealer404's turn 7 —
concealer404 plays 2 Silvers and 3 Coppers.
concealer404 buys a Gold.
(concealer404 reshuffles.)
(concealer404 draws: 4 Coppers and a Potion.)


— Picklz's turn 8 —
Picklz plays an Ambassador.
... Picklz reveals an Estate.
... returning 2 copies to the supply.
... JT13 gains an Estate.
... concealer404 gains an Estate.
Picklz plays 2 Coppers.
(Picklz reshuffles.)
(Picklz draws: 4 Coppers and an Ambassador.)


— JT13's turn 8 —
JT13 plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Copper.
... discarding a Lookout.
... putting a card back on the deck.
JT13 plays a Remake.
... trashing a Copper.
... trashing a Copper.
(JT13 draws: 3 Coppers, an Alchemist, and an Estate.)


— concealer404's turn 8 —
concealer404 plays 4 Coppers and a Potion.
concealer404 buys an Alchemist.
(concealer404 draws: 3 Silvers, an Estate, and a Vineyard.)


— Picklz's turn 9 —
Picklz plays an Ambassador.
... Picklz reveals a Copper.
... returning it to the supply.
... JT13 gains a Copper.
... concealer404 gains a Copper.
Picklz plays 3 Coppers.
Picklz buys a Silver.
(Picklz reshuffles.)
(Picklz draws: an Alchemist, a Silver, 2 Coppers, and a Potion.)


— JT13's turn 9 —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays 3 Coppers.
JT13 buys a Silver.
(JT13 reshuffles.)
(JT13 draws: 2 Alchemists, 2 Coppers, and a Potion.)


— concealer404's turn 9 —
concealer404 plays 3 Silvers.
concealer404 buys a Gold.
(concealer404 draws: a Copper, a Silver, an Estate, a Potion, and a Remake.)


— Picklz's turn 10 —
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays 2 Silvers, 3 Coppers, and a Potion.
Picklz buys a Possession.
Picklz returns an Alchemist to the top of the deck.
(Picklz reshuffles.)
(Picklz draws: a Possession, an Alchemist, a Silver, a Copper, and an Ambassador.)


— JT13's turn 10 —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Silver, 3 Coppers, and a Potion.
JT13 buys an Alchemist.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
(JT13 draws: a Copper, 2 Alchemists, an Estate, and a Remake.)


— concealer404's turn 10 —
concealer404 plays a Silver, a Copper, and a Potion.
concealer404 buys an Alchemist.
(concealer404 reshuffles.)
(concealer404 draws: a Gold, 3 Coppers, and a Potion.)


— Picklz's turn 11 —
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays a Possession.
Picklz plays 2 Silvers and 2 Coppers.
Picklz buys a Gold.
(Picklz reshuffles.)
(Picklz draws: a Possession, 2 Coppers, a Potion, and an Ambassador.)


— JT13's turn (possessed by Picklz) —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Lookout.
... getting +1 action.
... (JT13 reshuffles.)
... drawing 3 cards.
... trashing an Alchemist.
... discarding an Estate.
... putting a card back on the deck.
JT13 plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Copper.
... discarding an Estate.
... putting a card back on the deck.
JT13 plays a Remake.
... trashing an Estate.
... gaining a Menagerie.
... ... Picklz gains the Menagerie.
... trashing a Copper.
(JT13 draws: an Estate, 2 Coppers, a Potion, and a Silver.)
JT13 discards the "trashed" cards (an Alchemist, an Estate, and 2 Coppers).


— JT13's turn 11 —
JT13 plays a Silver, 2 Coppers, and a Potion.
JT13 buys an Alchemist.
(JT13 reshuffles.)
(JT13 draws: an Alchemist, a Silver, a Copper, a Potion, and an Estate.)


— concealer404's turn 11 —
concealer404 plays a Gold, 3 Coppers, and a Potion.
concealer404 buys a Possession.
(concealer404 draws: a Gold, a Copper, 2 Silvers, and an Estate.)


— Picklz's turn 12 —
Picklz plays a Possession.
(Picklz draws: a Gold, 2 Silvers, and 2 Coppers.)


— JT13's turn (possessed by Picklz) —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Silver, 3 Coppers, and a Potion.
JT13 buys an Alchemist.
... Picklz gains the Alchemist.
(JT13 draws: a Lookout, 3 Estates, and a Remake.)


— JT13's turn 12 —
JT13 plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Copper.
... discarding an Alchemist.
... putting a card back on the deck.
JT13 plays a Remake.
... trashing an Estate.
... gaining a Silver.
... trashing an Estate.
... gaining a Silver.
(JT13 draws: 2 Alchemists, 2 Coppers, and a Lookout.)


— concealer404's turn 12 —
concealer404 plays a Gold, 2 Silvers, and a Copper.
concealer404 buys a Province.
(concealer404 draws: a Silver, 2 Coppers, and 2 Estates.)


— Picklz's turn 13 —
Picklz plays a Gold, 2 Silvers, and 2 Coppers.
Picklz buys a Province.
(Picklz reshuffles.)
(Picklz draws: a Possession, 2 Alchemists, a Copper, and a Potion.)


— JT13's turn 13 —
JT13 plays a Lookout.
... getting +1 action.
... (JT13 reshuffles.)
... drawing 3 cards.
... trashing a Copper.
... discarding a Copper.
... putting a card back on the deck.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing an Estate.
... discarding a Silver.
... putting a card back on the deck.
JT13 plays a Remake.
... trashing an Estate.
... gaining a Menagerie.
... trashing a Copper.
JT13 plays a Silver, a Copper, and a Potion.
JT13 buys an Alchemist.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
(JT13 draws: 4 Alchemists and a Copper.)


— concealer404's turn 13 —
concealer404 plays a Silver and 2 Coppers.
concealer404 buys a Young Witch.
(concealer404 draws: an Alchemist, a Silver, 2 Coppers, and a Vineyard.)


— Picklz's turn 14 —
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays a Possession.
Picklz plays a Gold, 3 Coppers, and a Potion.
Picklz buys an Alchemist.
Picklz returns an Alchemist to the top of the deck.
Picklz returns an Alchemist to the top of the deck.
(Picklz draws: 2 Alchemists, a Silver, a Province, and a Menagerie.)


— JT13's turn (possessed by Picklz) —
JT13 plays an Alchemist.
... (JT13 reshuffles.)
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing a Lookout, 3 Silvers, 3 Coppers, and a Remake.
... drawing 1 card and getting +1 action.
JT13 plays a Remake.
... trashing a Lookout.
... gaining a Young Witch.
... ... Picklz gains the Young Witch.
... trashing a Copper.
JT13 plays 3 Silvers, 2 Coppers, and a Potion.
JT13 buys a Province.
... Picklz gains the Province.
(JT13 reshuffles.)
(JT13 draws: a Menagerie, an Alchemist, a Silver, a Copper, and a Lookout.)
JT13 discards the "trashed" cards (a Lookout and a Copper).


— JT13's turn 14 —
JT13 plays a Menagerie.
... revealing an Alchemist, a Silver, a Copper, and a Lookout.
... drawing 3 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing an Alchemist.
... discarding an Alchemist.
... putting a card back on the deck.
JT13 plays a Remake.
... trashing a Copper.
... trashing a Copper.
JT13 plays 3 Silvers and a Potion.
JT13 buys a Possession.
JT13 returns an Alchemist to the top of the deck.
(JT13 reshuffles.)
(JT13 draws: 3 Alchemists, a Lookout, and a Remake.)


— concealer404's turn 14 —
concealer404 plays an Alchemist.
... drawing 2 cards and getting +1 action.
concealer404 plays an Alchemist.
... drawing 2 cards and getting +1 action.
concealer404 plays a Remake.
... trashing a Copper.
... trashing a Potion.
... gaining a Harvest.
concealer404 plays a Silver and 2 Coppers.
concealer404 buys a Young Witch.
(concealer404 reshuffles.)
(concealer404 draws: a Gold, a Silver, a Copper, a Young Witch, and a Harvest.)


— Picklz's turn 15 —
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays an Alchemist.
... (Picklz reshuffles.)
... drawing 2 cards and getting +1 action.
Picklz plays a Menagerie.
... revealing 2 Silvers, 2 Coppers, and 2 Provinces.
... drawing 1 card and getting +1 action.
Picklz plays a Young Witch.
... drawing 2 cards.
... discarding 2 cards.
... JT13 gains a Curse.
... concealer404 gains a Curse.
Picklz plays 2 Silvers, 3 Coppers, and a Potion.
Picklz buys a Possession.
Picklz returns an Alchemist to the top of the deck.
Picklz returns an Alchemist to the top of the deck.
(Picklz draws: a Possession, 3 Alchemists, and a Copper.)


— JT13's turn 15 —
JT13 plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Lookout.
... discarding a Silver.
... putting a card back on the deck.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... (JT13 reshuffles.)
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing 2 Silvers, a Potion, a Remake, a Curse, a Possession, and a Copper.
... drawing 1 card and getting +1 action.
JT13 plays a Possession.
JT13 plays 3 Silvers, a Copper, and a Potion.
JT13 buys a Gold.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
(JT13 reshuffles.)
(JT13 draws: 4 Alchemists and a Copper.)


— concealer404's turn (possessed by JT13) —
concealer404 plays a Harvest.
... revealing and discarding a Gold, an Alchemist, a Young Witch, and a Province and getting +$4.
concealer404 plays a Gold, a Silver, and a Copper.
concealer404 buys a Province.
... JT13 gains the Province.
(concealer404 draws: a Silver, 3 Coppers, and an Estate.)


— concealer404's turn 15 —
concealer404 plays a Silver and 3 Coppers.
concealer404 buys a Silver.
(concealer404 draws: 2 Coppers, a Silver, an Estate, and a Vineyard.)


— Picklz's turn 16 —
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays an Alchemist.
... (Picklz reshuffles.)
... drawing 2 cards and getting +1 action.
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays a Possession.
Picklz plays a Gold, 2 Silvers, and a Copper.
Picklz buys a Province.
(Picklz draws: 3 Coppers, a Potion, and a Menagerie.)


— JT13's turn (possessed by Picklz) —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing a Gold, 2 Silvers, a Potion, a Curse, a Possession, a Copper, and a Lookout.
... drawing 1 card and getting +1 action.
JT13 plays a Lookout.
... getting +1 action.
... (JT13 reshuffles.)
... drawing 2 cards.
... trashing a Province.
... discarding a Remake.
JT13 plays a Gold, 3 Silvers, a Copper, and a Potion.
JT13 buys a Province.
... Picklz gains the Province.
(JT13 reshuffles.)
(JT13 draws: a Gold, a Possession, a Silver, a Potion, and an Alchemist.)
JT13 discards the "trashed" card (a Province).


— JT13's turn 16 —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing a Possession, 2 Silvers, a Potion, a Remake, a Curse, a Gold, and a Copper.
... drawing 1 card and getting +1 action.
JT13 plays a Possession.
JT13 plays a Gold, 3 Silvers, a Copper, and a Potion.
JT13 buys a Province.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
(JT13 draws: 4 Alchemists and a Lookout.)


— concealer404's turn (possessed by JT13) —
concealer404 plays a Silver and 2 Coppers.
concealer404 buys a Menagerie.
... JT13 gains the Menagerie.
(concealer404 draws: a Possession, an Alchemist, a Silver, an Estate, and a Remake.)


— concealer404's turn 16 —
concealer404 plays an Alchemist.
... drawing 2 cards and getting +1 action.
concealer404 plays a Possession.
concealer404 plays a Silver, a Copper, and a Potion.
concealer404 buys a Silver.
concealer404 returns an Alchemist to the top of the deck.
(concealer404 reshuffles.)
(concealer404 draws: a Gold, an Alchemist, an Estate, a Copper, and a Remake.)


— Picklz's turn (possessed by concealer404) —
Picklz plays a Menagerie.
... revealing 3 Coppers and a Potion.
... drawing 1 card and getting +1 action.
Picklz plays a Young Witch.
... (Picklz reshuffles.)
... drawing 2 cards.
... discarding 2 cards.
... JT13 gains a Curse.
... concealer404 gains a Curse.
Picklz plays 3 Coppers and a Potion.
Picklz buys a Menagerie.
... concealer404 gains the Menagerie.
(Picklz draws: a Possession, a Gold, a Silver, an Ambassador, and an Alchemist.)


— Picklz's turn 17 —
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays a Possession.
Picklz plays a Gold and a Silver.
Picklz buys a Duchy.
(Picklz draws: a Possession, an Alchemist, a Silver, a Copper, and a Province.)


— JT13's turn (possessed by Picklz) —
JT13 plays an Alchemist.
... (JT13 reshuffles.)
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing 3 Silvers, a Province, a Curse, a Copper, a Menagerie, and a Lookout.
... drawing 1 card and getting +1 action.
JT13 plays a Menagerie.
... revealing 3 Silvers, a Potion, a Province, a Curse, a Copper, and a Lookout.
... drawing 1 card and getting +1 action.
JT13 plays a Remake.
... trashing a Potion.
... gaining a Duchy.
... ... Picklz gains the Duchy.
... trashing a Copper.
JT13 plays 3 Silvers.
JT13 buys a Duchy.
... Picklz gains the Duchy.
(JT13 reshuffles.)
(JT13 draws: a Gold, a Possession, a Province, a Curse, and an Alchemist.)
JT13 discards the "trashed" cards (a Copper and a Potion).


— JT13's turn 17 —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing a Possession, a Silver, a Province, a Curse, a Gold, and a Lookout.
... drawing 3 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Lookout.
... getting +1 action.
... (JT13 reshuffles.)
... drawing 3 cards.
... trashing a Curse.
... discarding a Copper.
... putting a card back on the deck.
JT13 plays a Menagerie.
... revealing a Possession, 3 Silvers, 2 Provinces, a Remake, a Curse, and a Gold.
... drawing 1 card and getting +1 action.
JT13 plays a Possession.
JT13 plays a Gold, 3 Silvers, and a Potion.
JT13 buys a Province.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
(JT13 reshuffles.)
(JT13 draws: 4 Alchemists and a Province.)


— concealer404's turn (possessed by JT13) —
concealer404 plays an Alchemist.
... drawing 2 cards and getting +1 action.
concealer404 plays a Remake.
... trashing an Estate.
... gaining a Menagerie.
... ... JT13 gains the Menagerie.
... trashing a Copper.
concealer404 plays a Gold and 2 Coppers.
concealer404 buys a Duchy.
... JT13 gains the Duchy.
(concealer404 draws: a Silver, a Copper, 2 Young Witches, and a Curse.)
concealer404 discards the "trashed" cards (a Copper and an Estate).


— concealer404's turn 17 —
concealer404 plays a Young Witch.
... drawing 2 cards.
... discarding 2 cards.
... Picklz gains a Curse.
... JT13 gains a Curse.
concealer404 plays a Gold, a Silver, and 2 Coppers.
concealer404 buys a Gold.
(concealer404 draws: 2 Silvers, an Estate, a Province, and a Vineyard.)


— Picklz's turn 18 —
Picklz plays an Alchemist.
... (Picklz reshuffles.)
... drawing 2 cards and getting +1 action.
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays a Menagerie.
... revealing a Possession, 2 Silvers, a Copper, a Potion, and a Province.
... drawing 1 card and getting +1 action.
Picklz plays a Possession.
Picklz plays 2 Silvers, 2 Coppers, and a Potion.
Picklz buys a Gold.
Picklz returns an Alchemist to the top of the deck.
Picklz returns an Alchemist to the top of the deck.
(Picklz draws: a Gold, 3 Alchemists, and a Possession.)


— JT13's turn (possessed by Picklz) —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing 2 Silvers, a Potion, 2 Provinces, a Possession, a Copper, and a Menagerie.
... drawing 1 card and getting +1 action.
JT13 plays a Menagerie.
... revealing 2 Silvers, a Potion, 2 Provinces, a Possession, a Copper, and a Lookout.
... drawing 1 card and getting +1 action.
JT13 plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Gold.
... discarding a Remake.
... putting a card back on the deck.
JT13 plays 3 Silvers, a Copper, and a Potion.
JT13 buys a Possession.
... Picklz gains the Possession.
(JT13 reshuffles.)
(JT13 draws: a Silver, a Province, 2 Curses, and a Duchy.)
JT13 discards the "trashed" card (a Gold).


— JT13's turn 18 —
JT13 does nothing.
(JT13 draws: 2 Menageries, an Alchemist, a Copper, and a Remake.)


— concealer404's turn 18 —
concealer404 plays 2 Silvers.
concealer404 buys a Menagerie.
(concealer404 draws: a Possession, a Copper, a Silver, an Estate, and a Harvest.)


— Picklz's turn 19 —
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays a Possession.
Picklz plays a Gold and 2 Coppers.
Picklz buys a Duchy.
(Picklz draws: 2 Duchies, a Curse, and 2 Provinces.)


— JT13's turn (possessed by Picklz) —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing a Possession, a Menagerie, an Alchemist, a Copper, and a Remake.
... drawing 3 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing an Alchemist, a Silver, a Potion, 2 Provinces, a Remake, a Possession, and a Copper.
... drawing 1 card and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... (JT13 reshuffles.)
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing 2 Silvers, a Potion, 2 Provinces, a Remake, a Curse, a Possession, a Copper, and a Lookout.
... drawing 1 card and getting +1 action.
JT13 plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Gold.
... discarding a Silver.
... putting a card back on the deck.
JT13 plays a Remake.
... trashing a Potion.
... gaining a Duchy.
... ... Picklz gains the Duchy.
... trashing a Curse.
JT13 plays 2 Silvers and a Copper.
JT13 buys a Duchy.
... Picklz gains the Duchy.
(JT13 reshuffles.)
(JT13 draws: a Silver, a Menagerie, a Duchy, a Curse, and a Remake.)
JT13 discards the "trashed" cards (a Gold, a Potion, and a Curse).


— JT13's turn 19 —
JT13 plays a Menagerie.
... revealing a Silver, a Duchy, a Curse, and a Remake.
... drawing 3 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing an Alchemist, a Silver, a Province, a Remake, a Curse, and a Duchy.
... drawing 3 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Menagerie.
... discarding an Alchemist.
... putting a card back on the deck.
JT13 plays a Remake.
... trashing a Curse.
... trashing a Copper.
JT13 plays 3 Silvers.
JT13 buys a Gold.
(JT13 reshuffles.)
(JT13 draws: an Alchemist, a Silver, 2 Provinces, and a Menagerie.)


— concealer404's turn 19 —
concealer404 plays a Possession.
concealer404 plays a Silver and a Copper.
concealer404 buys a Menagerie.
(concealer404 draws: an Alchemist, 2 Silvers, a Copper, and a Potion.)


— Picklz's turn (possessed by concealer404) —
Picklz does nothing.
(Picklz reshuffles.)
(Picklz draws: a Silver, 2 Coppers, and 2 Provinces.)


— Picklz's turn 20 —
Picklz plays a Silver and 2 Coppers.
Picklz buys a Silk Road.
(Picklz draws: a Gold and 4 Duchies.)


— JT13's turn 20 —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing a Silver, 2 Provinces, a Curse, and a Remake.
... drawing 1 card and getting +1 action.
JT13 plays a Menagerie.
... revealing a Silver, 2 Provinces, a Curse, and a Remake.
... drawing 1 card and getting +1 action.
JT13 plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing an Alchemist.
... discarding a Province.
... putting a card back on the deck.
JT13 plays a Remake.
... trashing a Curse.
... trashing a Silver.
... gaining a Silk Road.
(JT13 draws: a Possession, an Alchemist, a Gold, a Potion, and a Duchy.)


— concealer404's turn 20 —
concealer404 plays an Alchemist.
... (concealer404 reshuffles.)
... drawing 2 cards and getting +1 action.
concealer404 plays an Alchemist.
... drawing 2 cards and getting +1 action.
concealer404 plays a Possession.
concealer404 plays 2 Silvers, 2 Coppers, and a Potion.
concealer404 buys a Vineyard.
concealer404 returns an Alchemist to the top of the deck.
concealer404 returns an Alchemist to the top of the deck.
(concealer404 draws: 2 Alchemists, a Silver, a Copper, and a Curse.)


— Picklz's turn (possessed by concealer404) —
Picklz plays a Gold.
Picklz buys a Menagerie.
... concealer404 gains the Menagerie.
(Picklz draws: a Possession, 2 Alchemists, a Potion, and a Curse.)


— Picklz's turn 21 —
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays a Possession.
Picklz plays a Silver, a Copper, and a Potion.
Picklz buys a Vineyard.
Picklz returns an Alchemist to the top of the deck.
Picklz returns an Alchemist to the top of the deck.
(Picklz draws: a Possession, 3 Alchemists, and a Duchy.)


— JT13's turn (possessed by Picklz) —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays 2 Golds, a Silver, and a Potion.
JT13 buys a Province.
... Picklz gains the Province.
(JT13 reshuffles.)
(JT13 draws: a Possession, 2 Alchemists, a Silver, and a Potion.)


— JT13's turn 21 —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Possession.
JT13 plays 2 Silvers and a Potion.
JT13 buys a Menagerie.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
(JT13 draws: 3 Alchemists, a Province, and a Duchy.)


— concealer404's turn (possessed by JT13) —
concealer404 plays an Alchemist.
... drawing 2 cards and getting +1 action.
concealer404 plays an Alchemist.
... drawing 2 cards and getting +1 action.
concealer404 plays a Young Witch.
... drawing 2 cards.
... discarding 2 cards.
... Picklz gains a Curse.
... JT13 gains a Curse.
concealer404 plays 2 Silvers and 2 Coppers.
concealer404 buys a Duchy.
... JT13 gains the Duchy.
(concealer404 draws: 2 Estates, a Copper, a Silver, and a Remake.)


— concealer404's turn 21 —
concealer404 plays a Remake.
... trashing an Estate.
... gaining a Menagerie.
... trashing an Estate.
... gaining a Silver.
concealer404 plays a Silver and a Copper.
concealer404 buys a Silver.
(concealer404 draws: a Gold, a Silver, a Copper, a Young Witch, and an Estate.)


— Picklz's turn 22 —
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays an Alchemist.
... drawing 2 cards and getting +1 action.
Picklz plays a Menagerie.
... revealing a Gold, a Province, a Possession, a Copper, a Young Witch, and 2 Duchies.
... drawing 1 card and getting +1 action.
Picklz plays a Possession.
Picklz plays a Gold and a Copper.
Picklz buys a Silk Road.
(Picklz reshuffles.)
(Picklz draws: a Possession, a Copper, 2 Provinces, and a Curse.)


— JT13's turn (possessed by Picklz) —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing an Alchemist, a Province, a Remake, a Gold, a Menagerie, and a Duchy.
... (JT13 reshuffles.)
... drawing 3 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing an Alchemist, 2 Provinces, a Remake, 2 Golds, a Lookout, and a Duchy.
... drawing 1 card and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Remake.
... trashing a Duchy.
... gaining a Gold.
... ... Picklz gains the Gold.
... trashing a Duchy.
... gaining a Gold.
... ... Picklz gains the Gold.
JT13 plays 2 Golds and a Silver.
JT13 buys a Province.
... Picklz gains the Province.
(JT13 draws: a Silk Road, a Possession, a Potion, a Curse, and a Menagerie.)
JT13 discards the "trashed" cards (2 Duchies).


— JT13's turn 22 —
JT13 plays a Menagerie.
... revealing a Silk Road, a Possession, a Potion, and a Curse.
... (JT13 reshuffles.)
... drawing 3 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing a Silk Road, an Alchemist, a Silver, a Potion, a Curse, and a Possession.
... drawing 3 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing a Silk Road, a Gold, a Silver, a Potion, a Province, a Remake, a Curse, a Possession, a Lookout, and a Duchy.
... drawing 3 cards and getting +1 action.
JT13 plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing an Alchemist.
... discarding a Duchy.
... putting a card back on the deck.
JT13 plays a Possession.
JT13 plays a Gold, 2 Silvers, and a Potion.
JT13 buys a Silk Road.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
(JT13 reshuffles.)
(JT13 draws: a Gold, 2 Alchemists, a Silk Road, and a Menagerie.)


— concealer404's turn (possessed by JT13) —
concealer404 plays a Young Witch.
... drawing 2 cards.
... discarding 2 cards.
... JT13 reveals a Bane card (a Menagerie).
... Picklz gains a Curse.
concealer404 plays a Gold, a Silver, and 2 Coppers.
concealer404 buys a Duchy.
... JT13 gains the Duchy.
(concealer404 draws: 2 Golds, a Copper, a Vineyard, and a Menagerie.)


— concealer404's turn 22 —
concealer404 plays a Menagerie.
... revealing 2 Golds, a Copper, and a Vineyard.
... (concealer404 reshuffles.)
... drawing 1 card and getting +1 action.
concealer404 plays 2 Golds and a Copper.
concealer404 buys a Duchy.
(concealer404 draws: a Gold, a Silver, a Curse, a Vineyard, and a Menagerie.)


— Picklz's turn 23 —
Picklz plays a Possession.
(Picklz draws: a Possession, an Ambassador, a Young Witch, a Province, and a Curse.)


— JT13's turn (possessed by Picklz) —
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays an Alchemist.
... drawing 2 cards and getting +1 action.
JT13 plays a Menagerie.
... revealing a Gold, 2 Silk Roads, a Potion, a Province, and a Remake.
... drawing 1 card and getting +1 action.
JT13 plays a Remake.
... trashing a Silk Road.
... gaining a Duchy.
... ... Picklz gains the Duchy.
... trashing a Silk Road.
... gaining a Duchy.
... ... Picklz gains the Duchy.
JT13 plays a Gold and a Potion.
JT13 buys a Vineyard.
... Picklz gains the Vineyard.
JT13 returns an Alchemist to the top of the deck.
JT13 returns an Alchemist to the top of the deck.
(JT13 draws: a Possession, 2 Alchemists, a Province, and a Duchy.)
JT13 discards the "trashed" cards (2 Silk Roads).

Alchemists, Menageries, and Duchies are all gone.
Picklz wins!
 

JohnnyT

New Member
Turn 18 and 19 FTW!

JT13 wins!
All Colonies are gone.

cards in supply: Apprentice, Bank, Baron, Cellar, Colony, Grand Market, Haven, Jack of All Trades, Pirate Ship, Platinum, Salvager, and Treasure Map
Default card selection was used.
----------------------

#1 JT13: 97 points (7 Colonies, 4 Provinces, and a Duchy); 19 turns
opening: Cellar / Apprentice
[30 cards] 6 Grand Markets, 3 Apprentices, 2 Banks, 2 Cellars, 1 Gold, 4 Platinums, 1 Duchy, 4 Provinces, 7 Colonies

#2 Workdawg1: 33 points (3 Colonies and 3 Estates); 18 turns
opening: Treasure Map / Cellar
[21 cards] 4 Grand Markets, 1 Bank, 1 Cellar, 3 Coppers, 3 Silvers, 2 Golds, 1 Platinum, 3 Estates, 3 Colonies

#3 Picklz: 23 points (2 Colonies and 3 Estates); 18 turns
opening: Cellar / Pirate Ship
[19 cards] 2 Cellars, 2 Pirate Ships, 1 Apprentice, 7 Coppers, 2 Silvers, 3 Estates, 2 Colonies

----------------------

trash: a Haven, 2 Silvers, 3 Estates, 6 Treasure Maps, 2 Salvagers, 11 Golds, a Cellar, and 11 Coppers

Game log

Turn order is JT13, Picklz, and then Workdawg1.

(JT13's first hand: 2 Coppers and 3 Estates.)
(Picklz's first hand: 2 Estates and 3 Coppers.)
(Workdawg1's first hand: 4 Coppers and an Estate.)


— JT13's turn 1 —
JT13 plays 2 Coppers.
JT13 buys a Cellar.
(JT13 draws: 5 Coppers.)


— Picklz's turn 1 —
Picklz plays 3 Coppers.
Picklz buys a Cellar.
(Picklz draws: an Estate and 4 Coppers.)


— Workdawg1's turn 1 —
Workdawg1 plays 4 Coppers.
Workdawg1 buys a Treasure Map.
(Workdawg1 draws: 2 Estates and 3 Coppers.)


— JT13's turn 2 —
JT13 plays 5 Coppers.
JT13 buys an Apprentice.
(JT13 reshuffles.)
(JT13 draws: a Copper, a Cellar, 2 Estates, and an Apprentice.)


— Picklz's turn 2 —
Picklz plays 4 Coppers.
Picklz buys a Pirate Ship.
(Picklz reshuffles.)
(Picklz draws: 2 Estates and 3 Coppers.)


— Workdawg1's turn 2 —
Workdawg1 plays 3 Coppers.
Workdawg1 buys a Cellar.
(Workdawg1 reshuffles.)
(Workdawg1 draws: 3 Coppers, an Estate, and a Cellar.)


— JT13's turn 3 —
JT13 plays an Apprentice.
... trashing an Estate.
... drawing 2 cards and getting +1 action.
JT13 plays a Cellar.
... getting +1 action.
... discarding 1 card.
... drawing 1 card.
JT13 plays 4 Coppers.
JT13 buys a Salvager.
(JT13 reshuffles.)
(JT13 draws: a Cellar, an Estate, and 3 Coppers.)


— Picklz's turn 3 —
Picklz plays 3 Coppers.
Picklz buys a Silver.
(Picklz draws: a Pirate Ship, 3 Coppers, and an Estate.)


— Workdawg1's turn 3 —
Workdawg1 plays a Cellar.
... getting +1 action.
... discarding 1 card.
... drawing 1 card.
Workdawg1 plays 4 Coppers.
Workdawg1 buys a Treasure Map.
(Workdawg1 draws: 2 Estates and 3 Coppers.)


— JT13's turn 4 —
JT13 plays a Cellar.
... getting +1 action.
... discarding 4 cards.
... drawing 4 cards.
JT13 plays a Salvager.
... trashing a Copper for +$0 and +1 buy.
JT13 plays 2 Coppers.
JT13 buys a Haven.
(JT13 reshuffles.)
(JT13 draws: an Estate, 2 Coppers, an Apprentice, and a Salvager.)


— Picklz's turn 4 —
Picklz plays a Pirate Ship.
... attacking the other players.
... (Workdawg1 reshuffles.)
... Workdawg1 reveals a Copper and a Treasure Map.
... Picklz trashes Workdawg1's Copper.
... Workdawg1 discards a Treasure Map.
... JT13 reveals 2 Coppers.
... Picklz trashes one of JT13's Coppers.
... JT13 discards a Copper.
... Picklz gains a Pirate Ship token.
Picklz plays 3 Coppers.
Picklz buys a Cellar.
(Picklz reshuffles.)
(Picklz draws: a Cellar, an Estate, and 3 Coppers.)


— Workdawg1's turn 4 —
Workdawg1 plays 3 Coppers.
Workdawg1 buys a Silver.
(Workdawg1 draws: a Cellar, an Estate, 2 Coppers, and a Treasure Map.)


— JT13's turn 5 —
JT13 plays an Apprentice.
... trashing a Copper.
... getting +1 action.
JT13 plays a Salvager.
... trashing an Estate for +$2 and +1 buy.
JT13 plays a Copper.
JT13 buys a Silver.
(JT13 draws: a Haven, an Estate, 2 Coppers, and a Cellar.)


— Picklz's turn 5 —
Picklz plays a Cellar.
... getting +1 action.
... discarding 4 cards.
... drawing 4 cards.
Picklz plays a Cellar.
... getting +1 action.
... discarding 1 card.
... drawing 1 card.
Picklz plays a Pirate Ship.
... attacking the other players.
... (Workdawg1 reshuffles.)
... Workdawg1 reveals 2 Coppers.
... Picklz trashes one of Workdawg1's Coppers.
... Workdawg1 discards a Copper.
... (JT13 reshuffles.)
... JT13 reveals a Copper and a Salvager.
... Picklz trashes JT13's Copper.
... JT13 discards a Salvager.
... Picklz gains a Pirate Ship token.
(Picklz reshuffles.)
(Picklz draws: a Silver, 3 Coppers, and an Estate.)


— Workdawg1's turn 5 —
Workdawg1 plays a Cellar.
... getting +1 action.
... discarding 3 cards.
... drawing 3 cards.
Workdawg1 plays a Treasure Map.
... trashing the Treasure Map.
... trashing a Treasure Map from hand.
... gaining 4 Golds on the deck.
(Workdawg1 draws: 4 Golds and a Copper.)


— JT13's turn 6 —
JT13 plays a Haven.
... drawing 1 card and getting +1 action.
... setting aside a card.
JT13 plays an Apprentice.
... trashing an Estate.
... drawing 2 cards and getting +1 action.
JT13 plays a Silver and 3 Coppers.
JT13 buys a Treasure Map.
(JT13 reshuffles.)
(JT13 draws: a Silver, 2 Coppers, an Apprentice, and a Treasure Map.)


— Picklz's turn 6 —
Picklz plays a Silver and 3 Coppers.
Picklz buys a Pirate Ship.
(Picklz draws: a Pirate Ship, 2 Cellars, and 2 Coppers.)


— Workdawg1's turn 6 —
Workdawg1 plays 4 Golds.
Workdawg1 buys a Grand Market.
(Workdawg1 reshuffles.)
(Workdawg1 draws: 2 Golds, a Copper, a Silver, and an Estate.)


— JT13's turn 7 —
JT13 picks up a card that was set aside.
JT13 plays a Cellar.
... getting +1 action.
... discarding 3 cards.
... (JT13 reshuffles.)
... drawing 3 cards.
JT13 plays an Apprentice.
... trashing a Copper.
... getting +1 action.
JT13 plays a Salvager.
... trashing a Silver for +$3 and +1 buy.
JT13 plays a Copper.
JT13 buys a Treasure Map.
(JT13 reshuffles.)
(JT13 draws: a Haven, a Copper, a Cellar, and 2 Treasure Maps.)


— Picklz's turn 7 —
Picklz plays a Cellar.
... getting +1 action.
... discarding 1 card.
... drawing 1 card.
Picklz plays a Cellar.
... getting +1 action.
... discarding 1 card.
... drawing 1 card.
Picklz plays a Pirate Ship.
... attacking the other players.
... Workdawg1 reveals a Gold and an Estate.
... Picklz trashes Workdawg1's Gold.
... Workdawg1 discards an Estate.
... JT13 reveals a Copper and an Apprentice.
... Picklz trashes JT13's Copper.
... JT13 discards an Apprentice.
... Picklz gains a Pirate Ship token.
(Picklz reshuffles.)
(Picklz draws: a Pirate Ship, 2 Estates, and 2 Coppers.)


— Workdawg1's turn 7 —
Workdawg1 plays 2 Golds and a Silver.
Workdawg1 buys a Grand Market.
(Workdawg1 draws: a Cellar, an Estate, 2 Coppers, and a Grand Market.)


— JT13's turn 8 —
JT13 plays a Haven.
... drawing 1 card and getting +1 action.
... setting aside a card.
JT13 plays a Cellar.
... getting +1 action.
... discarding 1 card.
... (JT13 reshuffles.)
... drawing 1 card.
JT13 plays a Treasure Map.
... trashing the Treasure Map.
... trashing a Treasure Map from hand.
... gaining 4 Golds on the deck.
(JT13 draws: 4 Golds and a Copper.)


— Picklz's turn 8 —
Picklz plays a Pirate Ship.
... attacking the other players.
... Workdawg1 reveals a Gold and a Copper.
... Picklz trashes Workdawg1's Gold.
... Workdawg1 discards a Copper.
... (JT13 reshuffles.)
... JT13 reveals a Cellar and an Apprentice.
... JT13 discards a Cellar and an Apprentice.
... Picklz gains a Pirate Ship token.
(Picklz draws: a Pirate Ship and 4 Coppers.)


— Workdawg1's turn 8 —
Workdawg1 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
Workdawg1 plays a Cellar.
... getting +1 action.
... discarding 4 cards.
... (Workdawg1 reshuffles.)
... drawing 4 cards.
Workdawg1 plays a Gold.
Workdawg1 plays a Copper.
Workdawg1 buys a Gold.
(Workdawg1 draws: a Gold, 3 Coppers, and an Estate.)


— JT13's turn 9 —
JT13 picks up a card that was set aside.
JT13 plays a Salvager.
... trashing a Copper for +$0 and +1 buy.
JT13 plays 4 Golds.
JT13 buys a Grand Market.
JT13 buys a Grand Market.
(JT13 reshuffles.)
(JT13 draws: a Gold, a Cellar, an Apprentice, a Grand Market, and a Salvager.)


— Picklz's turn 9 —
Picklz plays a Pirate Ship.
... attacking the other players.
... Workdawg1 reveals a Silver and a Grand Market.
... Picklz trashes Workdawg1's Silver.
... Workdawg1 discards a Grand Market.
... JT13 reveals 2 Golds.
... Picklz trashes one of JT13's Golds.
... JT13 discards a Gold.
... Picklz gains a Pirate Ship token.
Picklz plays 4 Coppers.
(Picklz draws: a Copper, 2 Cellars, a Silver, and an Estate.)


— Workdawg1's turn 9 —
Workdawg1 plays a Gold and 3 Coppers.
Workdawg1 buys a Gold.
(Workdawg1 reshuffles.)
(Workdawg1 draws: an Estate and 4 Coppers.)


— JT13's turn 10 —
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays an Apprentice.
... trashing a Cellar.
... (JT13 reshuffles.)
... drawing 2 cards and getting +1 action.
JT13 plays a Haven.
... drawing nothing and getting +1 action.
... setting aside a card.
JT13 plays 3 Golds.
JT13 buys a Bank.
JT13 buys a Grand Market.
(JT13 reshuffles.)
(JT13 draws: 2 Golds, a Bank, and 2 Grand Markets.)


— Picklz's turn 10 —
Picklz plays a Cellar.
... getting +1 action.
... discarding 3 cards.
... (Picklz reshuffles.)
... drawing 3 cards.
Picklz plays a Cellar.
... getting +1 action.
... discarding 2 cards.
... drawing 2 cards.
Picklz plays a Pirate Ship.
... attacking the other players.
... Workdawg1 reveals a Copper and a Grand Market.
... Picklz trashes Workdawg1's Copper.
... Workdawg1 discards a Grand Market.
... JT13 reveals a Gold and a Grand Market.
... Picklz trashes JT13's Gold.
... JT13 discards a Grand Market.
... Picklz gains a Pirate Ship token.
Picklz plays a Silver and a Copper.
Picklz buys a Silver.
(Picklz draws: a Pirate Ship, an Estate, and 3 Coppers.)


— Workdawg1's turn 10 —
Workdawg1 plays 4 Coppers.
Workdawg1 buys a Silver.
(Workdawg1 draws: 3 Golds, a Cellar, and an Estate.)


— JT13's turn 11 —
JT13 picks up a card that was set aside.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... (JT13 reshuffles.)
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing nothing and getting +1 action, +1 buy, and +$2.
JT13 plays 2 Golds.
JT13 plays a Bank.
... which is worth +$3.
JT13 buys a Grand Market.
JT13 buys a Grand Market.
JT13 buys a Cellar.
(JT13 reshuffles.)
(JT13 draws: a Cellar, a Bank, a Haven, an Apprentice, and a Salvager.)


— Picklz's turn 11 —
Picklz plays a Pirate Ship.
... attacking the other players.
... Workdawg1 reveals a Gold and an Estate.
... Picklz trashes Workdawg1's Gold.
... Workdawg1 discards an Estate.
... JT13 reveals a Gold and a Grand Market.
... Picklz trashes JT13's Gold.
... JT13 discards a Grand Market.
... Picklz gains a Pirate Ship token.
(Picklz reshuffles.)
(Picklz draws: 2 Coppers, a Silver, and 2 Estates.)


— Workdawg1's turn 11 —
Workdawg1 plays a Cellar.
... getting +1 action.
... discarding 1 card.
... drawing 1 card.
Workdawg1 plays a Grand Market.
... (Workdawg1 reshuffles.)
... drawing 1 card and getting +1 action, +1 buy, and +$2.
Workdawg1 plays 3 Golds.
Workdawg1 buys a Grand Market.
Workdawg1 buys a Silver.
(Workdawg1 draws: a Silver, 3 Coppers, and an Estate.)


— JT13's turn 12 —
JT13 plays an Apprentice.
... trashing a Salvager.
... drawing 4 cards and getting +1 action.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... (JT13 reshuffles.)
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing nothing and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing nothing and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing nothing and getting +1 action, +1 buy, and +$2.
JT13 plays a Gold.
JT13 plays a Bank.
... which is worth +$2.
JT13 buys a Treasure Map.
JT13 buys a Treasure Map.
JT13 buys a Grand Market.
(JT13 reshuffles.)
(JT13 draws: a Haven, an Apprentice, 2 Grand Markets, and a Treasure Map.)


— Picklz's turn 12 —
Picklz plays a Silver and 2 Coppers.
Picklz buys a Salvager.
(Picklz draws: 2 Pirate Ships, 2 Coppers, and an Estate.)


— Workdawg1's turn 12 —
Workdawg1 plays a Silver and 3 Coppers.
Workdawg1 buys a Silver.
(Workdawg1 reshuffles.)
(Workdawg1 draws: 2 Coppers, a Silver, an Estate, and a Grand Market.)


— JT13's turn 13 —
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays an Apprentice.
... trashing a Haven.
... drawing 2 cards and getting +1 action.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Treasure Map.
... trashing the Treasure Map.
... trashing a Treasure Map from hand.
... gaining 4 Golds on the deck.
JT13 plays a Gold.
JT13 plays a Bank.
... which is worth +$2.
JT13 buys a Platinum.
JT13 buys a Cellar.
(JT13 draws: 4 Golds and a Grand Market.)


— Picklz's turn 13 —
Picklz plays a Pirate Ship.
... attacking the other players.
... Workdawg1 reveals a Copper and an Estate.
... Picklz trashes Workdawg1's Copper.
... Workdawg1 discards an Estate.
... JT13 reveals 2 Grand Markets.
... JT13 discards 2 Grand Markets.
... Picklz gains a Pirate Ship token.
(Picklz draws: 2 Cellars, a Silver, and 2 Coppers.)


— Workdawg1's turn 13 —
Workdawg1 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
Workdawg1 plays 2 Silvers.
Workdawg1 buys a Grand Market.
(Workdawg1 draws: a Gold, a Cellar, a Silver, an Estate, and a Copper.)


— JT13's turn 14 —
JT13 plays a Grand Market.
... (JT13 reshuffles.)
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays 4 Golds.
JT13 buys a Platinum.
JT13 buys a Bank.
(JT13 draws: a Bank, an Apprentice, 2 Grand Markets, and a Platinum.)


— Picklz's turn 14 —
Picklz plays a Cellar.
... getting +1 action.
... discarding 3 cards.
... (Picklz reshuffles.)
... drawing 3 cards.
Picklz plays a Pirate Ship.
... attacking the other players.
... Workdawg1 reveals 2 Grand Markets.
... Workdawg1 discards 2 Grand Markets.
... JT13 reveals a Cellar and a Grand Market.
... JT13 discards a Cellar and a Grand Market.
Picklz plays 2 Silvers and a Copper.
Picklz buys an Apprentice.
(Picklz draws: a Cellar, 3 Coppers, and a Salvager.)


— Workdawg1's turn 14 —
Workdawg1 plays a Cellar.
... getting +1 action.
... discarding 2 cards.
... drawing 2 cards.
Workdawg1 plays 3 Golds and a Silver.
Workdawg1 buys a Colony.
(Workdawg1 reshuffles.)
(Workdawg1 draws: a Gold, 2 Estates, and 2 Grand Markets.)


— JT13's turn 15 —
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... (JT13 reshuffles.)
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays 2 Golds and a Platinum.
JT13 plays a Bank.
... which is worth +$4.
JT13 buys a Colony.
JT13 buys a Platinum.
(JT13 draws: a Gold, a Cellar, a Bank, a Grand Market, and a Platinum.)


— Picklz's turn 15 —
Picklz plays a Cellar.
... getting +1 action.
... discarding 3 cards.
... drawing 3 cards.
Picklz plays a Pirate Ship.
... attacking the other players.
... Workdawg1 reveals a Cellar and a Grand Market.
... Workdawg1 discards a Cellar and a Grand Market.
... JT13 reveals 2 Grand Markets.
... JT13 discards 2 Grand Markets.
Picklz plays a Copper.
(Picklz reshuffles.)
(Picklz draws: a Pirate Ship, 2 Estates, and 2 Coppers.)


— Workdawg1's turn 15 —
Workdawg1 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
Workdawg1 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
Workdawg1 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
Workdawg1 plays a Gold and a Silver.
Workdawg1 buys a Colony.
(Workdawg1 draws: a Gold, a Silver, 2 Coppers, and a Colony.)


— JT13's turn 16 —
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays 2 Golds and a Platinum.
JT13 plays a Bank.
... which is worth +$4.
JT13 buys a Colony.
JT13 buys an Apprentice.
(JT13 reshuffles.)
(JT13 draws: a Gold, a Cellar, 2 Banks, and a Grand Market.)


— Picklz's turn 16 —
Picklz plays a Pirate Ship.
... attacking the other players.
... Workdawg1 reveals a Gold and a Silver.
... Picklz trashes Workdawg1's Gold.
... Workdawg1 discards a Silver.
... JT13 reveals a Gold and a Grand Market.
... Picklz trashes JT13's Gold.
... JT13 discards a Grand Market.
... Picklz gains a Pirate Ship token.
(Picklz draws: a Pirate Ship, 2 Cellars, an Apprentice, and a Salvager.)


— Workdawg1's turn 16 —
Workdawg1 plays a Gold, a Silver, and 2 Coppers.
Workdawg1 buys a Bank.
(Workdawg1 reshuffles.)
(Workdawg1 draws: a Cellar, a Silver, a Copper, a Colony, and a Grand Market.)


— JT13's turn 17 —
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays 2 Golds.
JT13 plays a Bank.
... which is worth +$3.
JT13 plays a Bank.
... which is worth +$4.
JT13 buys a Colony.
JT13 buys an Apprentice.
(JT13 draws: a Gold, a Grand Market, and 3 Platinums.)


— Picklz's turn 17 —
Picklz plays an Apprentice.
... trashing a Salvager.
... drawing 4 cards and getting +1 action.
Picklz plays a Cellar.
... getting +1 action.
... discarding 4 cards.
... drawing 4 cards.
Picklz plays a Pirate Ship.
... getting +$9.
Picklz plays 2 Silvers and 2 Coppers.
Picklz buys a Colony.
(Picklz reshuffles.)
(Picklz draws: 2 Cellars, a Silver, and 2 Coppers.)


— Workdawg1's turn 17 —
Workdawg1 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
Workdawg1 plays a Cellar.
... getting +1 action.
... discarding 2 cards.
... drawing 2 cards.
Workdawg1 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
Workdawg1 plays a Gold and a Silver.
Workdawg1 buys a Platinum.
(Workdawg1 draws: a Copper, 2 Silvers, an Estate, and a Grand Market.)


— JT13's turn 18 —
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays an Apprentice.
... trashing a Gold.
... drawing 6 cards and getting +1 action.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... (JT13 reshuffles.)
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Cellar.
... getting +1 action.
... discarding 2 cards.
... drawing 2 cards.
JT13 plays a Cellar.
... getting +1 action.
... discarding 1 card.
... drawing 1 card.
JT13 plays 2 Golds and 3 Platinums.
JT13 plays a Bank.
... which is worth +$6.
JT13 plays a Bank.
... which is worth +$7.
JT13 buys a Colony.
JT13 buys a Colony.
JT13 buys a Colony.
JT13 buys a Platinum.
(JT13 draws: a Gold, a Colony, an Apprentice, and 2 Grand Markets.)


— Picklz's turn 18 —
Picklz plays a Cellar.
... getting +1 action.
... discarding 3 cards.
... drawing 3 cards.
Picklz plays a Pirate Ship.
... getting +$9.
Picklz plays a Silver.
Picklz buys a Colony.
(Picklz draws: a Pirate Ship and 4 Coppers.)


— Workdawg1's turn 18 —
Workdawg1 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
Workdawg1 plays 2 Silvers and a Copper.
Workdawg1 plays a Bank.
... which is worth +$4.
Workdawg1 buys a Colony.
(Workdawg1 reshuffles.)
(Workdawg1 draws: a Gold, a Copper, an Estate, a Grand Market, and a Cellar.)


— JT13's turn 19 —
JT13 plays a Grand Market.
... (JT13 reshuffles.)
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays an Apprentice.
... trashing a Gold.
... drawing 6 cards and getting +1 action.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Cellar.
... getting +1 action.
... discarding 3 cards.
... drawing 3 cards.
JT13 plays an Apprentice.
... trashing a Gold.
... drawing 6 cards and getting +1 action.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Grand Market.
... drawing 1 card and getting +1 action, +1 buy, and +$2.
JT13 plays a Cellar.
... getting +1 action.
... discarding 3 cards.
... (JT13 reshuffles.)
... drawing 3 cards.
JT13 plays a Gold and 4 Platinums.
JT13 plays a Bank.
... which is worth +$6.
JT13 plays a Bank.
... which is worth +$7.
JT13 buys a Colony.
JT13 buys a Province.
JT13 buys a Province.
JT13 buys a Province.
JT13 buys a Province.
JT13 buys a Duchy.
(JT13 reshuffles.)
(JT13 draws: 3 Colonies, an Apprentice, and a Grand Market.)

All Colonies are gone.
JT13 wins!
 
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