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Mafia Game 3 - Signups fo realz

Workdawg

NARWHAL
The first game is here: http://www.mnmazda.com/forum/showthread.php?6348-MNMazda-Mafia-1.-The-fail-will-be-epic.-SCUM-WIN!

Basic info is here: http://www.mnmazda.com/forum/showthread.php?6340-Forum-Mafia-Game-Basic-Info-HERE!-ALso-Signup-1

The first game was a scum roflpwn, and the second game ended up sinking halfway through.

I think, generally, the main problem is that people are being inactive, so here are a couple of conditions/clarifications/thoughts/etcs.

One of the fundamental rules of the game is to play to your win condition. That means to try and find scum if you are town, or try and survive until the end of the game if you are scum. If you don't think you can handle this, then please don't sign up.

Another thing that has sunk games around here is inactivity. The days are relatively short (contrary to popular belief) and as such, people need to post more frequently to make it work. If you can't commit to posting AT MINIMUM once a day, and posting something relevant to the game (not just "ohaiguise"), then please don't sign up. I realize that things may come up mid game and it may make it hard to post EVERY day, but please try your best. If something comes up and you are unable to post for a couple of days, please say so in the thread. If anyone is inactive for more than a day, they will get prodded via PM asking them to post. If they fail to respond within 24 hours of the prod, the moderator will attempt to find a replacement for that person. That replacement will start playing the game under that original players role and the original player will be removed. This IS in the best interest of the game.

Days will still be one week, nights still 48 hours (or shorter if requested).
Format will be the same as it has for the last 2 games. 7 town/2 scum with the potential for power roles based on the same format as before.

If you have any questions or concerns about this, please feel free to post them. There was discussion in the chatbox about the format and such, and I'm willing to reconsider anything related to the format if there is a consensus among players it needs to change and there is good reason to do it.

That said...

Signups!

1. Picklz
2. mndsm
3. JohnnyT
4. AJ
5.
6.
7.
8.
9.

Replacements!
If more people want to play than have signed up, they go here and will be called up to replace if need be. We can also use this as a first dibs on the next game too!
1. niterydr
 
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niterydr

Legendary Status!
I think I may have been to much fail last game in my participation. Keep me as a filler if we need more to make it happen.
 

JohnnyT

New Member
Well...I really got nothing else to do, so sign me up again. Can I be a townie for once? Being scum 2 games in a row is meh.
 

AJ

110 HP of FURY!
I'm in. last game uber sucked for me due to being on my death bed sick. I'll be offline for this weekend, but other than that I'm back and down for a game.
 

mndsm

I'M OFFENDED!
Well...I really got nothing else to do, so sign me up again. Can I be a townie for once? Being scum 2 games in a row is meh.
Sorry 'bout that. You rolled scum again, and I was like... poor guy, since a lot of other people got new roles.
 

JohnnyT

New Member
^ Yeah...oh well. It probably worked out in my favor because even though every game is completely random, I'd even have a hard time thinking one person was scum two games in a row.
 

Picklz

SUDO Make me a SAMCH
Previous game has zero impact on new game's odds, that and things like that are streaky, flip a coin 100 times, sure the results come out close to 50/50 overall but you'll get a lot of repeat heads/tails.
 

JohnnyT

New Member
^ I understand that...it's just the perception of it. However, a coin only has 2 sides - we have a 2/9 chance of being scum every game.
 

Workdawg

NARWHAL
I'm thinking of a new setup for this game, to try and spark up more interest...

Something like this (note, these are POTENTIAL roles. They MAY be used. At this point I think everyone will have SOME kind of role besides JUST goon or town):
(Note 2: If it says "town" of the role, that role wins if town wins, same for mafia)
Town Cop
Town Doc
Town Reporter - can "investigate" one player via PM and the mod will confirm IN THREAD that person's alignment (town or scum only)... this is a one-shot ability
Town Masons (0-2) - these players know who eachother are, alignment town, and can communicate at night via PM.
Town Crazed Vigilante - this player MUST issue a night kill each night. Note, this will be indistinguishable from the scum night kill.
Town Watcher - similar to a cop, this person's night ability is to "watch" a target. A successful watch will inform the watcher who their target used an ability on that night, if any. They will not know WHICH ability though.
Town Coroner - this player may investigate the target of a night kill to determine their alignment and role OR he has the ability to determine if a NK was the result of a vigilante kill or scum kill (this will depend on if there is a janitor or vig, for balance purposes)
Mafia Jack-of-all-Trades - this role has multiple one-time-use abilities which are usable at night. (investigation, roleblocking, etc are POTENTIAL options)
Mafia Godfather - this mafia player will return an "innocent" verdict if investigated
Mafia Roleblocker
Mafia Strongman - this role my bypass a doctors protection to force a kill through.
Mafia Janitor - this role "cleans" a body, preventing that players alignment and role from being revealed after a nightkill
 
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